How To Play:
Recover the orb on each level by flying close enough to attach to your ship, then thrust into space to warp to the next stage.
Secondary objectives: Destroy the Planetary defences, and recover the blue FUEL cells by hovering your ship above them.
If you destroy the power station, a chain reaction will destroy the entire planet in 10 seconds and if you have the orb attached you will be rewarded with a bonus.
- Left: Rotate Left
- Right: Rotate Right
- Up: Thrust
- Space: Fire
- Escape: Pause
- To use a joypad, make sure it's connected when loading the game
Mobile / Tablets / Touch Screens
- Virtual Touch controls / External Joypad
- Music: Matt Gray
- Title Music: Martin Keary
- SFX: Matt Gray
- Graphics: Martin Keary & Andy Hayes
- Programming: Andy Hayes
- Original Thrust: Jeremy Smith (Firebird Software)
Copyrights for Thrust are held with the Jeremy Smith estate (C64 version) and Superior Software (BBC version). This remake of Thrust is open source, and free to play. I'm not developing this for profit. The remake has been made with the blessing of Superior Software.
|Published||Dec 17, 2016|
|Release date||Dec 18, 2016|
|Tags||c64, Commodore 64, Ludum Dare 37, Physics, thrust, thrust-30|
|Average session||A few seconds|
|Inputs||Keyboard, XBox 360 controllers, Touchscreen, Smartphone|